23 - 24 October, 2018 | Novotel Singapore Clarke Quay, Singapore, Singapore

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Agenda Game Quality APAC Forum 2018

As the only dedicated meeting point for management-level QA and localization professionals in the games industry, the Game Quality APAC Forum 2018 provides an opportunity, to not only network with your direct peers, but to exchange ideas and discuss solutions to this ever-growing challenge of bal ...

Exclusive content

QA testing in video games: A key factor in your APAC success

This interview with Allan Simonsen, Co-Founder of Boomzap and key speaker at Game APAC 2018, will answer the following questions:What are the qualities of a good QA team and what different structures exist?How are QA teams viewed now? As game companies in Asia become bigger, how is the value of...

4 ways to boost your APAC game skills

Have you ever heard how achieving success in the Asian video games market is an opportunity too good to miss? Well, we’re here to tell you. It accounts for 52% of the global US$137.9 gaming revenue and it keeps growing. Being successful in the region comes with challenges, as every...

Why you should invest in QA and Localization in Southeast Asia

The importance and benefits of QA testing and localization can sometimes be overlooked during the development phase of a game. Not only will they make sure that a game is fun to play, they will also make sure it is not deemed offensive by countries it is exported to. Southeast...

QA testing: how has it evolved through the years?

These past five years have been an exciting time for QA testers all over the gaming industry. Trends have shifted, technology has evolved and the gaming industry has become more complex. We decided to go back in time. Over the years, we've had the chance to interview the major studios...

QA testing: one expertise, different approaches

What are the differences in QA practices all over the world? Does its place and influence over game developments change from one company to another? Do they encounter the same challenges? What about automation? We’ve asked experts from three different continents to give us an exclusive insight with a view to...

Past Presentation: Arthur Foxander Paradox Interactive - A Shared Vision: Working Effectively with Production

View this presentation by speaker, Arthur Foxander from Paradox Interactive given at last year's Game Quality Forum. Download here.

Interviews

Buff Your Localisation in 5 Levels

The global games market is expanding rapidly making localisation a key opportunity for publishers now more than ever. Gaming IQ spoke to Dario Quandamstefano, Localisation Manager at Berlin-based mobile & social gaming publisher – Wooga (and speaker at #GameQALoc) and he shared five localisation trends that helped make Wooga a success. Download your complimentary copy now for...

Case Studies

Op-Ed: Why Game QA Matters

Whenever we gather at this event to discuss the issue of quality assurance in the gaming industry, we frequently focus on the "how" of improvement - how to be more efficient, how to decrease costs, and how to stay ahead of the technology curves. These are certainly valid questions, but...

Game QA & Localisation Trends: Are Producers getting more involved in the QA process?

Underscoring all QA decisions is – of course – the issue of financial viability. However, in recent years, the obsession with the balance sheet seems, in some cases, to have caused divide over who is – or should be – making the decisions when it comes to QA and Localisation....

Gamers INC! When the Public Black Box Test Games

Black box testing is where the tester plays the full build of a game but is unaware of the coding mechanics, implantation and content. In this article, we focus on the impact of the gaming public reporting on bugs during game releases, beta opt-ins and demos. It is an important...

Quality Built In - Not Tested In!

Marcus Purvis, head of the EMEA quality engineering team at ‎Microsoft, is calling for  a ‘radical movement’. By looking at testing as a process rather than a discipline, his team is approaching quality assurance by 'building it in' throughout development rather than merely testing it after the fact. At Microsoft,...

QA Case Study: Lessons Learned from the story of Overwatch

What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at last year’s Game QA & Localization Europe conference in Barcelona, at a casual comment that QA had veto power over level design. Here we get...

Infographic

Infographic: How Producers Are Becoming More Involved in Game QA & Localisation

View the key statistics from our recent survey on the Game QA & Localisation landscape, looking particularly at how today's producers are engaging with these departments and the decisions being made when it comes to outsource partners.Find out what game professionals think of interdepartmental relations, how most QA most budgets...