Whenever we gather at this event to discuss the issue of quality assurance in the gaming industry, we frequently focus on the "how" of improvement - how to be more efficient, how to decrease costs, and how to stay ahead of the technology curves. These are certainly valid questions, but as we approach this year's Game QA & Localisation conference, we also want to bring things back to the basics and remember why this activity is so important. It's not just about creating a quality game, it's about building a quality reputation - and ensuring players stay loyal to a brand by associating a clean gaming experience with your products. Here, one gamer offers his opinion on exactly why QA matters, and shares the experiences that have frustrated him most over the years...
Underscoring all QA decisions is – of course – the issue of financial viability. However, in recent years, the obsession with the balance sheet seems, in some cases, to have caused divide over who is – or should be – making the decisions when it comes to QA and Localisation. Many are now seeing producers get final say, while others are insisting the QA/Localisation departments should be ultimately responsible for their own output, including decisions that determine their specific outsourcing partners and tools. With these shifts come confusion and internal tensions. Is there a “right way” to oversee the quality of a game, or is each product and studio different?
This report presents findings from Gaming IQ’s latest survey of the market. Over 200 professionals involved in Game QA or Localisation worldwide offered us their insight and opinion on a number of the most pressing issues, and the responses provide a general measurement of the industry trends at present.
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View the key statistics from our recent survey on the Game QA & Localisation landscape, looking particularly at how today's producers are engaging with these departments and the decisions being made when it comes to outsource partners.
Find out what game professionals think of interdepartmental relations, how most QA most budgets in the past year have been spent, where studios intend to spend more in the year ahead, and what each department considers its most difficult challenge...
Black box testing is where the tester plays the full build of a game but is unaware of the coding mechanics, implantation and content. In this article, we focus on the impact of the gaming public reporting on bugs during game releases, beta opt-ins and demos. It is an important issue which carries potentially negative efffects on a game's reputation. By providing insight from QA testers and managers, we delve into the workflow issues in QA that are not apparent to the public, as well as the psychology of crowds and individual testers, and the risks that occur with extended periods of testing. Finally, we take a look at the advantages of automation and lessons from the console industry.
The global games market is expanding rapidly making localisation a key opportunity for publishers now more than ever. Ahead of the 5th Annual Game QA & Localisation Forum, Gaming IQ spoke to Dario Quandamstefano, Localisation Manager at Berlin-based mobile & social gaming publisher – Wooga (and speaker at #GameQALoc) and he shared five localisation trends that helped make Wooga a success.
Download your complimentary copy now for tips and insights on how to organise localisation teams and partners, as well as the best technological tools to use >>
Marcus Purvis, head of the EMEA quality engineering team at Microsoft, is calling for a ‘radical movement’. By looking at testing as a process rather than a discipline, his team is approaching quality assurance by 'building it in' throughout development rather than merely testing it after the fact. At Microsoft, test teams and SDETs do not exist in the way they used to and software is tested without testers, but with everyone involved in eliminating bugs as they go...
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What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at last year’s Game QA & Localization Europe conference in Barcelona, at a casual comment that QA had veto power over level design. Here we get a sneak-peak into the story on how Overwatch’s QA team interacts with the development team.
This feature explores the high-level challenges facing a team coming from a canceled project, the importance of starting a new project with QA considerations from the beginning and wrapping a project together by leveraging QA in new ways...
You can download your free copy below for insights into the journey
These past five years have been an exciting time for QA testers all over the gaming industry. Trends have shifted, technology has evolved and the gaming industry has become more complex. Ahead of the inaugural Game QA and Localization APAC in Singapore (4th-5th October), we decided to go back in time. Over the years, we've had the chance to interview the major studios (Sony, Gearbox Software) and each time experts gave us exciting insight into the reality of QA testing. We combined all that we have learned since the first edition of the conference to nowadays and compiled them here. What changed? What remained the same? Where are we now?
Game QA & Localization is back and it is coming for the first time ever to Singapore (4th-5th October 2017).
It made us think. What are the differences in QA practices all over the world? Does its place and influence over game developments change from one company to another? Do they encounter the same challenges? What about automation? We’ve asked experts from three different continents to give us an exclusive insight with a view to provide a global overview of QA testing.