4 - 5 October, 2017 | Singapore

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Op-Ed: Why Game QA Matters

Whenever we gather at this event to discuss the issue of quality assurance in the gaming industry, we frequently focus on the "how" of improvement - how to be more efficient, how to decrease costs, and how to stay ahead of the technology curves. These are certainly valid questions, but as we approach this year's Game QA & Localisation... Read More

Game QA & Localisation Trends: Are Producers getting more involved in the QA process?

Underscoring all QA decisions is – of course – the issue of financial viability. However, in recent years, the obsession with the balance sheet seems, in some cases, to have caused divide over who is – or should be – making the decisions when it comes to QA and Localisation. Many are now seeing producers get final say, while others are... Read More

Infographic: How Producers Are Becoming More Involved in Game QA & Localisation

View the key statistics from our recent survey on the Game QA & Localisation landscape, looking particularly at how today's producers are engaging with these departments and the decisions being made when it comes to outsource partners.Find out what game professionals think of interdepartmental relations, how most QA most budgets in the past... Read More

Gamers INC! When the Public Black Box Test Games

Black box testing is where the tester plays the full build of a game but is unaware of the coding mechanics, implantation and content. In this article, we focus on the impact of the gaming public reporting on bugs during game releases, beta opt-ins and demos. It is an important issue which carries potentially negative efffects on a game's... Read More

Buff Your Localisation in 5 Levels

The global games market is expanding rapidly making localisation a key opportunity for publishers now more than ever. Ahead of the 5th Annual Game QA & Localisation Forum, Gaming IQ spoke to Dario Quandamstefano, Localisation Manager at Berlin-based mobile & social gaming publisher – Wooga (and speaker at #GameQALoc) and he shared... Read More

Quality Built In - Not Tested In!

Marcus Purvis, head of the EMEA quality engineering team at ‎Microsoft, is calling for  a ‘radical movement’. By looking at testing as a process rather than a discipline, his team is approaching quality assurance by 'building it in' throughout development rather than merely testing it after the fact. At Microsoft, test teams and SDETs do... Read More

QA Case Study: Lessons Learned from the story of Overwatch

What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at last year’s Game QA & Localization Europe conference in Barcelona, at a casual comment that QA had veto power over level design. Here we get a sneak-peak into the story on how Overwatch’s QA team... Read More

QA testing: how has it evolved through the years?

These past five years have been an exciting time for QA testers all over the gaming industry. Trends have shifted, technology has evolved and the gaming industry has become more complex. Ahead of the inaugural Game QA and Localization APAC in Singapore (4th-5th October), we decided to go back in time. Over the years, we've had the chance to... Read More

QA testing: one expertise, different approaches

Game QA & Localization is back and it is coming for the first time ever to Singapore (4th-5th October 2017).It made us think. What are the differences in QA practices all over the world? Does its place and influence over game developments change from one company to another? Do they encounter the same challenges? What about automation? We’ve... Read More

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Additional Event Information

Attendee Registration FormDownload and submit your registration form for the 5th Annual Game QA and Localisation Forum, Europe 2017 and we will reserve your seat... Read More